AI Insights · Timothy · December 2022
Top 5 Third Person Games on Android in South Africa Q4 2022
In Q4 2022, the top 5 third-person games on Android in South Africa showed trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights the performance of Subway Surfers, Gangster Hero, School Party Craft, Perfect Lie, and Temple Run.
In Q4 2022, the top 5 third-person games on Android in South Africa demonstrated notable trends in their weekly downloads, revenue, and active users. Below, we delve into the performance of Subway Surfers, Gangster Hero, School Party Craft, Perfect Lie, and Temple Run.
Subway Surfers from SYBO Games experienced fluctuations in its weekly downloads, peaking at around 30K in the week of December 19. Revenue saw a significant increase towards the end of the quarter, reaching approximately $375 in the final week of December. Active users displayed a general upward trend, culminating in about 228K by the end of the quarter.
Gangster Hero from Zego Studio showed a declining trend in weekly downloads, starting from 26K in late September and dropping to around 6.7K by the end of December. Active users followed a similar pattern, decreasing from 34K in late September to approximately 35K by the end of December.
School Party Craft from Candy Room Games & RabbitCo saw varied weekly download numbers, increasing from around 10.7K in late November to approximately 17K in the last week of December. Active users rose consistently from 56K in late September to about 55K by the end of December.
Perfect Lie from Supersonic Studios LTD experienced a rise in weekly downloads, peaking at roughly 20K in late November. Revenue remained minimal, with minor increases throughout the quarter. Active users saw growth, starting at around 7.5K in late September and reaching about 30K by the end of December.
Temple Run from Imangi Studios showed a steady increase in weekly downloads, peaking at approximately 18K in the week of December 19. Revenue fluctuated modestly, with its highest point at $43 during the same week. Active users also grew, starting from about 88K in late September and reaching around 110K by the end of December.
These insights have been derived from Sensor Tower's data, which provides further details and analytics on app performance.